![]() Certain enemies are weaker against particular characters depending on their attack type. ![]() Standard attacks, special abilities that have limited use, and consumables offering different buffs are all here. This not only allows for each character to have their own spotlight to showcase their beautifully animated combat abilities, it also engages the player to use each one instead of just favoring the strongest member of your party to do all the work. ![]() The game does use a turn-based combat system but instead of pitting the entire party against the enemies, Odyssey breaks the straw hat crew into four areas as they deal with their own set of foes. Whether it be throwing insults, commenting on the situation, or Luffy always announcing how hungry he is, the bond between everyone in the party is felt and I can only see it getting better further on in the game’s runtime.Ĭombat is where One Piece Odyssey feels the most different compared to other traditional JRPGs. However, walking from point A to B remains entertaining as the straw hat crew continues to chatter among each other. Most of the variety comes from switching between characters to make use of their abilities to reach a certain area, open up a blocked path, or obtain a collectible that is at a distance. ![]() I sure hope that the levels are opened up further in the full release and that exploration feels more rewarding because in its current state, there’s nothing to look forward to. There are a few times when I tried to go off the beaten path (assuming that there even is one which is extremely rare in the opening hours) and the game would actively stop and turn me around. The level design is already simple enough with most of the time only requiring the player to push forward a linear set path but it all feels so much worse indoors with a dark cave where you see nothing but rocks and a design structure that feels a little bit too “gamey”.Įxploration is almost non-existent during the demo. The visuals only falter a bit in the latter half of the demo when gameplay takes place inside a cave. It’s a noticeable difference but nothing game-breaking. Oddly enough, it’s the pre-rendered story cutscenes that end up looking the worst with a slightly darker color palette and lower framerates. Performance on the PS5 is one of the best with buttery smooth FPS that makes everything from traversal to combat a visual treat. The outdoor areas are always so fun to look at and character and enemy designs are very expressive. The art style used here is brimming with color and personality that just fills the screen with so much energy. On the visual front, One Piece Odyssey looks great. I can easily see this being a newcomer’s entryway into the franchise and for that, One Piece Odyssey deserves massive props. ILCA does a good enough job at introducing each one’s quirks and unique abilities which is especially needed given that not all players will be long-time One Piece fans. The straw hat crew’s constant banter and social interactions with each other are enjoyable enough to have me wanting more. From what I played so far, there’s a lot to like in One Piece Odyssey, but there’s also so much more that has yet to be seen. The demo build that was given only allowed three hours which is essentially just enough to get familiar with the core gameplay systems. In earlier preview videos, ILCA has been very vocal about shaking up the formula and making sure that the 40-60 hour runtime of One Piece Odyssey will be filled with engaging gameplay and interesting story beats. The RPG genre is something that has been played out far too many times. We sat down with the latest demo build to see what it’s like. Developer, I Love Computer Art (ILCA) has been building this up to be the ultimate One Piece experience for newcomers and series veterans. In celebration of the anime’s 25th anniversary, Bandai Namco presents One Piece Odyssey, a JRPG that enables you to adventure with the beloved straw hat crew.
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